Showing posts with label gargantua awakened. Show all posts
Showing posts with label gargantua awakened. Show all posts

Sunday, August 12, 2018

THE NEW ATTRIBUTES OF ACE!!!!! Part 3: Super Hero Taisen Ω Plus Ultra Hyper Mega & Knuckles

     Finally we are here, welcome to the final part of the mini-series, which has been a success for the most part according to people. The last two episodes have gotten a ton more views then any of the other blogs and for that I thank you all so much! It makes me happy to know that it has helped in some way to get people into the Ace Series. We have three decks FINALLY fully revealed thanks to reveals, days from its release...yeah that is late. So strap on your spandex because

It's Hero Time!!!

Galaxy Defense Team/Galaxy Exalt

     <<Galaxy Defense Team>> is the first new attribute for the Hero Booster, focusing on the [Transform] side of Hero World. For the people who do now know, Hero World does not use items (Except The next attribute...thanks Bushi) and instead their monsters have a Keyword, [Transform] or [Ride] which converts the card into an item. For simple rulings, as soon as you Transform or Ride, it Galaxy Exalt, Cosmoman, a massive monster who battles massive kaiju (That means Monsters) to protect the Earth. When you transform into him, you gain 3 cards into its soul and at the end of each turn, you lose one. The card is such a massive reference to the Ultraman series that it is so interesting how they even got the mechanic of Ultraman`s Color Timer represented and it is such a cool thing. Cosmoman gains a critical and 1000 defense for each card in the soul, starting then with a first turn 5 critical swing, which shows you what this deck is all about. This deck just screams aggression from Cosmoman`s damage potential, to the sidekick`s Cosmoman has like Horizon Fire and Cosmo Falcon No.1, piloted by the humans that strive to protect the earth along with Cosmoman. Their designs though, OH THIS IS JUST SO COOL! The Buddyfight developers are obviously Showa era fans of tokusatsu, as the deck is just oozing Showa Era Ultraman. From the designs of the Cosmo Machines to even the jumpsuit of Mamoru being a nod to the SSSP (The Science Special Search Party) from the original Ultraman series. Someone give the artist at Bushiroad a pat on the back, because that person is a good boi. The deck is just a powerhouse, since it can do so much damage in a single turn, that it can get away with using unconventional spells to get the attacks through, plus their impact is a Slightly weaker Tempest Buster from X season...and we do not like most things from the X season so it's safe to say it will end games. For all the decks power and aggro potential, if your heart screams for Justice like an Ultra Brother, then hurry and pick up Cosmoman. All decks shown in this blog are available in S Ultimate Booster 1: Superhero Wars Ω -Advent of Cosmoman!- available on September 7th!
becomes classified as an item on your field. You gain the power, defense, and abilities of the monster, but now as your item, which is what Hero World is all about. This deck gives you the power of 

Mobile Aerial Team

 
The second attribute revealed is the brand new <<Sky Machine Corp>>. They are...interesting to say the least, marketed as "An amazing deck for veteran players", Sky Machine Corps break a lot of traditional rules for Hero World and has a unique play style that I can only describe as..."Complicated". They revolve around item manipulation and moving your items around over and over. First starting from the hand, into the soul through their card effects, then into the gauge through the use of the [Purge] ability, then used as costs for cards so they go into the drop zone, back into the hand or into the soul of another card through other means. It's very odd to say the least how much work you have to do to recycle most of monsters and items. The Items generate resources and power inside your monsters, which if not needed, are purged to allow new ones in, you cannot stack items "Galeforce Sky Type-0" Fubuki Mayuzumi (that's the name? Why are even the names more complicated then they need to be?!) Which whenever you put a card into her soul, she gains a life, and since you cycle cards out, she is an "Excellent" ride to go into! A lot of the monsters are just teenage girls, maybe 14 to 18 to the Duo of size 3`s who look about...20-25ish college girls in like flight suit armor, and it seems in sort of imaginary land, they hold the items in their hands and keep swapping them out. So if you like anime women, and like over complicated messes of a deck...then boy howdy!! Pick this deck! All decks shown in this blog are available in S Ultimate Booster 1: Superhero Wars Ω -Advent of Cosmoman!- available on September 7th!
into their souls easily. The first two can be put into the soul through the new keyword {{Weapon Link}}, and after putting two in, Weapon Link...de-activates. It just shuts off after putting a second soul in, so if you want to stack more cards in, you better find another way.  It's...It's apparently very good. I usually do not like putting personal bias into the blog when writing but I just...I went into this with such high expectations since I thought it perfectly matched a play style I built for Buddyfight. I mean...it kinda did.....kinda stole it and...made it more complicated that it needs to be. Its an engine on wheels to generate power plays and resources through the cycle of soul to gauge to drop to hand to soul. Over and Over and Over and Over. So because I physically cannot bring myself to write anymore on how they play, let's just talk about aesthetic which...is basically either your wet dream, or an unintentional insult to every veteran buddyfighter ever. They are all females. Seemingly from the SP Art you see here of their "Boss Monster" 

Battle Building
     Battle Building is the third new attribute for the Hero Booster, however this time, this is a Sub-Attribute. Since this is the first time I say this term, it is basically an attribute that goes after a main attribute for a deck. For example, <<Knights>> are a sub-attribute of <<Adventurers>>, it goes something like that. This makes it so Sub-Attribute decks can use older support as well as new cards made for them no problem. Now back on topic, Battle Buildings are all about massive robots that appear out of [Set] Spells designed to look like buildings. You can put down as many Set's as you can as they generate most of your resources, then at the beginning of your turn, each one has their own ability. They can either draw, gauge ramp, life ramp, deploy card destruction, and drop zone recover. The spells are really nice to have since they can stack and not a lot of decks carry [Set] Spell destruction. Their second abilities allow you to call a specific Battle Building from either your drop zone or hand, at {{Counter}} speed without paying their call cost, but you lose that spell as it goes into the monsters soul. The machines themselves though, are powerful machines, each bringing their own pain to the table. From an unstoppable 4 critical attack, to damage reduction, and tons of field disruption. That's not even getting into their two main cards. Ion Nanana`s own buddy Martian UFO Super-Transformation, Takokichi Omega which sets up for basically free, mills the top 3 of your deck and lets you get a spell and a Size 3 monster from among those into hand. This isn't even Set Spell locked so you can pick up the Battle Builder searcher or shield. So Takokichi has a ton of utility to the deck, and for once HAS A DECK unlike his dad. He combos with the all powerful, all mighty, YUGO GATTAI! AI-BOOORRGU!!! Aiborg reduces the size of ALL Battle Buildings on your field by 3, so Have fun destroying your opponent`s face in with multiple size 3`s on your field the size of skyscrapers. Speaking of Skyscrapers, They hold the aesthetic of very "Super Robot" machines, not as sleek as the Transformer aesthetic like Ride-Changers from the OG Era, but in a similar vein, either with extravagant designs or over the top accessories to their designs, like a Shoulder guard made out of a building. If you have the beating heart of a Super Robot Fan, and are also a fan of good Architecture, then suit-up for Battle Buildings! All decks shown in this blog are available in S Ultimate Booster 1: Superhero Wars Ω -Advent of Cosmoman!- available on September 7th!


Finale
    That was a lot of decks to go through at once...my god, but it has been such a fun experience and I feel I should honestly do it more. Maybe if a trio of new decks come out, I can make a blog, just need a bunch to talk about. So I hope you all enjoy this long series, and honestly I apologize for taking longer on this one, the weekend I usually use to finish these was taken by multiple phone errors and spending all my time doing phone diagnostic...never try to trick IOS devices...it does not go well. We just got the Lost World flag if you didn't notice from every Buddyfight player nearby collectively screaming edge all over the locals. I for one am enjoying never needing to run a metric ton of size 1`s ever again in my Astro deck, Go Me. I wonder what my next blog would even be, even I have no idea`s. Heck, I am writing the finale here before I write the Sky Machine Corp description because I am having so much darn trouble with it! So I hope future me actually writes it. Thank you all for reading, have a fan-TAS-tic night and remember...talk to your friends, otherwise, you may end up LOSTTTTTTT!!!!


That isn't a hint to the next episode, I just wanted to make a Lost World reference.











Okay I am just writing this the day before I upload it, but I gotta ask. HOW DO YOU [RIDE] a SKY MACHINE CORP?! They are supposed to be human like females in armor. H-How?! Do you transform into the girl? Do you take over the girls mind? Do you sex-change into the character? Do you legitimately make her ride you?....My god that came out horribly wrong, BUT YOU KNOW MY ISSUE THEN!!! HOW DO YOU RIDE A FEMALE?!



Even more of a PS...Just finished YS VIII and got the True Ending....it's bad. Great Game, bad ending. 

Sunday, July 29, 2018

THE NEW ATTRIBUTES OF ACE!!!!! Part 2: Miracle Fighters ~Miko & Mel & Dan?!~

    Welcome everyone to part 2 of this 3 part series looking at every starting attribute that we know of for Buddyfight Ace. Last time we looked at the first four attributes from Gargantua Awakened, and this week we are focusing on the two attributes from the Miko and Mel Ultimate Booster. Miko`s <<Electrodeity>> and Mel`s <<Folktale>>. Also because I have no where else to put it, we are also going to focus on the OUT OF NOWHERE new attribute from Dragon World, Dragon Blood Division, used by the series only antagonist...for now, Dan Yamada. Why also add Dan`s deck in while it only has two cards revealed? Because someone`s gonna enjoy it, plus this is the best place to put it instead of the Hero Booster. If you are a brand new player and did not get a single word I just said, do not worry as everything will make sense soon. So I welcome you to Part 2 of the series! Welcome to the Trio of Miracle Fighters!!

Folktale
Waifu monster #1
     Folktale is the first attribute fully revealed for the Miko and Mel booster. Used by Buddyfights new archetypal "Has Food For Hair" Character, Mel Yumegatari. Folktale is based a lot on Fantasy and fairy tales, with the main buddy being Red Riding Hood, with other characters like Sleeping Beauty, the Big Bad Wolf, the hunter from some fairy tale, and more! They have a focus on calling multiple size 1`s to the field, but when they are destroyed, you can put them inside the pages of the Attributes most useful tool, the story itself Illusions Folktale, Echt Biblio, which stores all destroyed Folktale into its soul. Then on your turn, after you do a similar rush from hand, you can call monsters from soul through Counter Timing to gain ever more attacks. This also applies to your opponents turn when calling a monster to get popped which causes your opponent to maybe lose a monster or [>] a Gargantua before it can attack. Their big hitter though is a 7 crit Size 3 that can be counter called just like the other cards, but instead from the hand for massive damage. It is shaping up to be a fun attribute full of adventure and bliss. So if you find yourself always in a Fairy Tale world, then Folktale is the deck for you. This does not have a Start deck associated with it, so you can get all the cards by buying the Second S Ultimate Booster: Miracle Fighters ~Miko & Mel~ on September 14th.



Electrodeity
Waifu monster #2
The second deck in the Miko and Mel booster to be revealed in full from the show is the interesting new <<Electrodeity>>. Their play style is honestly the first thing I should talk about since it is what explains the whole deck. It is basically Hero World, but in Katana through the power of Spirit Medium. The main item in question being Kagura Bell of Worship, which allows you basically convert the big Size 3 <<Electrodeities>> in your hand, into Items to use in battle, known as "Buddy Possession". Based on various Shinto beliefs, a "Miko" (Get it?) has the power to conjure their body as a Spirit Medium to hold Spirits, which is what this deck strives to do. At the beginning of each turn, you Equip a Size 3 Electrodeity from your hand onto your item, sort of like Transform. Then your normal monsters do the damage along with you. It is actually really cool once they finally showed off the deck and it really brings up the "Spirit Medium" idea through the game in a nice way. The Spirits themselves however, also bring us to their aesthetic, with various Kimono and Robes of their lower power monsters, while the Deities themselves have very extravagant designs, befitting the Deity they are from actual history like the Sun Goddess Amaterasu, Her brother Susanoo, and possibly we may see Izanagi and Tsukuyomi as well. It is a fun deck for anyone interested in Japanese mythology and lore, as it perfectly portrays the idea of the Spirit Medium. So if you are of the Shinto Religion, appreciate the Japanese culture, or are those people who basically call this deck "OH ITS OTT!! ITS OTT!" Then Electrodeity, will shock you a bit! This does not have a Start deck associated with it, so you can get all the cards by buying the Second S Ultimate Booster: Miracle Fighters ~Miko & Mel~ on September 14th.


Dragon Blood Division
This might not even be the Buddy,
this is the only RRR Dragon we have
So because Corocoro decided to show it`s Dragon Fetish instead of the actual upcoming sets, we got a glimpse of a brand new attribute for the S Character Pack, which actually makes it worth it and not a pile of garbage, the Dragon Blood Division (Name Pending). The Dragon Blood Division will be used by Dan Yamada in the anime, and is more of an antagonistic deck, while all that we have seen now have been used by the good guys. Dragon Blood Divisions main trick is being tanks. They are basically the old Duel Dragon deck from the beginning of Buddyfight, brought up in a new way and given a bit of a power-up. Both cards revealed as of now, at the start of your opponent`s attack phase, can choose a monster, Nullify it`s abilities, and make it attack your monster first. The monster then is supposed to be destroyed by [CounterAttack] which procs the monsters second ability that when you destroy a monster on their field through a card effect, you get bonuses off of it. It`s basically a taunting deck that forces your opponent to either use effect destruction, or something else entirely in order to beat the enemy. Speaking of enemies, their designs are monstrous, focusing on combining dark, evil dragons with monster aesthetics, like Bloody Eyes here clearly having a Dracula vibe. Not much more is revealed about the deck, not even if it is a closed or open center deck. It is a nice concept and with the support coming, will turn out to be a good deck supported...on and off...for a long time in the Ace Era, much like their identity counterparts, the Dragon Knights, held in the OG Era. So if you like to hold your opponent down and make them hit themselves, Then come on down the Dragon Blood Division! 



Onto Hero World
The final part will begin soon! Hero World has finally been starting to get their reveals, and now at the time of writing, we can play Sky Machine Corp and Galaxy Defense Force. Battle Buildings still need to be revealed more, but they are <<Brave Machine>>`s so they will be easier to explain since theirs already so much support. I honestly was excited for the Hero World reveals, but playing them has been pretty weird. I am excited though to speak about them, and I hope you guys enjoy the final episode of this mini-series. Thank you everyone and enjoy your weekend! Now if I plan this right, this should come out on Sunday, and I will be at the Vanguard Sneak Preview...I like Megacolony.

Sunday, July 22, 2018

THE NEW ATTRIBUTES OF ACE!!!!! Part 1: Gargantua Awakened...23 years late.

     Welcome to the brand new segment on "How to make your Buddyfight Deck Relevant" Where instead of all the old archetypes that were made out of the Bushiroads uncontrollable need to find something to make that is not a Dragon. Today we will be switching from what this blog will be dubbing the OG ERA, to check out what is happening on the other side of the timeline in the ACE ERA! We need to look to the future as, for this moment, it does not seem Bushiroad will be doing support for the older decks down the line for a bit, more focusing on getting a ton of decks for people to join in now then for people to have to go find old stuff. So for people who might not want have the best jumping point to the incoming changes or are a new player looking to join buddyfight at this new landmark, well I am here to look at them with you and to see what deck appeals to you or if you find a deck to main for the new era, as everyone has to find something new to replace your TEF/Chaos Deck. Don't lie to me, you have a TEF deck or a Chaos deck somewhere in your collection, everyone did. So, let`s not waste anytime guys! Let`s GOOOOO!


ENTERS ACE ERA

IS PUNCHED TO DEATH BY GODPUNK

    Well....that was extremely painful. Everything is seen to be either hyper-aggressive or a little more slower but still able to deal a ton of damage. Even with new reveals coming in from the Ace Ultimate Boosters and Corocoro showing a focus on aggression and damage rather then more burn or lock down. Yes, Linkdragon Order is not lock down despite all the times you see your opponent using them. In fact, we actually have results from Japanese tournaments regarding the impact (get it) of Gargantua Awakened to the Meta game. 
    Jerry show the clipboard.


     So yeah....Godpunks took 1st place in Japanese Tournaments 30%, with Astrodragons only talking 20%. Linkdragons and old man Chaos are also 20% and Sun Dragons, TE, and DDT, THE EPITOMY OF MIKADO.DEK only makes 18%. Also Other could be that Ein infinite loop people found (Which I hear is so boring to fight against), so yeah, this is insane. Its also to note that Japan Tourneys are best of 1, so it makes sense to see Astros and Godpunks so damn high. You play Astro`s like you are fishing in Chaos and you can make a winning board on turn 2 and Godpunks make me cry because they are so damn strong, possibly only beatable by Astros because they can rush so much that if you can get the second turn and a good hand, GGGodpunk. This is the changes done with only 4 attributes to the game, it has helped move some old garbage out of the limelight...what replaced it maybe isn't good but hey, what can you do. So I wanted to talk about the newest attributes here, and what I think about them and help raise interest for people still on the fence for the game. So today I present

THE OFFICIAL GUIDE TO NEW ACE ATTRIBUTES! (NOT ACTUALLY OFFICIAL EDITION)


So we are going to split this into three parts. The first part will hold the first 4 attributes from Gargantua Awakened because that is only a month away. The second one will be based on S-UB02, the Miko and Mel Booster, and then adding in Creepy Dan to the mix because Bushi HAD to reveal his deck instead of showing the Ultimate Boosters in Corocoro. So let`s start with the first 4 decks.

oh wait...forgot something.

WE`RE NOT COVERING YOU!

NOW ON TO THE SHOW!

----
Deity Dragon Tribe

So this guy just appears after 23 years,
and now when Gao or Tasuku kept using
his sword?
    Deity Dragon Tribe (or DDT) is the new "Gao" style attribute for Buddyfight Ace. Used by the son of the original Buddyfight Protagonist, Yuga Mikado. The aesthetic of DDT is a lot like classic Armordragons, but added in more regalia with jewels and fancier armor designs. Unlike Armordragons which had a basic overall beat down with a flexible amount of usage in its early days, Deity Dragon Tribe focuses highly on Gargantua Dragon, from the items even being locked primarily towards him, so Gargantua Dragon will be your main deck for the longest time. It is interesting however that Gargantua Dragon is not the usual Dragon World card, but is affiliated with no world. His deck for now is just Dragon World due to the support, but it is highly likely in the future that their could be Gargantua in various new Attributes in different worlds, or just Deity Dragon Tribe being a multiple world attribute like Thunder Empire, but without the flag to use it all at once. The playstyle however is also straightforward. Gargantua Dragon where you usually put Buddies, your choice of Garblade or Garchris, Lanze Gardragon and the upgraded Gargantua Punisher. THAT'S ALL YOU NEED....if that were true. Gargantua Dragon also has the iconic ability of <G-EVO> that whenever he finishes attacking, he can evolve into another Gargantua Dragon (Either a new base form or a mode) from your hand without paying the [Call Cost] of the upgraded mode. You swing with your 8 crit Blast Mode AND THEN hit them with the punisher to win. Simple game-play wise and it fits well with all over Dragon World Mikado style decks. If you need to choose the Main Characters deck, or you find the aesthetic charming, over find the mode gimmick a nice addition to the usual Dragon World snoozefest, check out DDT! You can get them by buying the first S Start Deck: Dradeity coming out (Supposedly) July 27th and upgrading with the first S Booster: Gargantua Awakened on August 31st!


Astrodragon

No, he is not the son of Tasuku, stop asking.

Astrodragons is the second new attribute introduced for Buddyfight Ace. Used by the first rival to Yuga (second if you counted Ranma), Subaru Hoshiyomi. Astrodragons, unlike Prism Dragons on release are not complete annoyance, but an actually fun, and fast Aggro deck based on keeping formation and maintaining a complete aggressive chain of attacks. Remember when TE can do 20 damage in a single turn...that's this deck`s bread and butter. The main unit this time is Skyseer Dragon, Cross Astrologia, who in similar vain to Gargantua Dragon`s <G-Evo> has his own ability. +Galaxy F> is activated when any form of Cross is in the center, you have an Astrodragon on your left, and you are equipped with an Astrodragon Item. This forms a Triangle on the field and Cross will then buff your entire field. Even your pathetic, horrible, disgraceful, shameful, pitiful right circle. Their disgusting in power, but beautiful in aesthetic, Trading Prism Dragons crystal designs and more color based typing to a more armored look, with predominantly various shades or purple and blue, making Cross pop in the center in bright yellow with rainbow wings. The Prism Dragons are more "Natural" while the Astrodragons are more..."Artificial". Not like the Chaos where its cyborgs, but more like how Armordragons are made, but instead of a predominant red, its a predominant blue. If your looking to deal more damage and use tactics like the Ace of Study (....why not just the Ace of Knowledge), then try out Astrodragons!  You can get them by buying the second S Start Deck: Triangulum Galaxy coming out (Supposedly) July 27th and upgrading with the first S Booster: Gargantua Awakened on August 31st!

Linkdragon Order
Baku, reincarnated as a Jock.
    The third attribute for the new series is for Ancient World, the brand new LINKDRAGON ORDER! Used by the "Ace of Sports" Masato, Linkdragon Order goes for a different approach from the usual Ancient World play style of "BIG SIZE 3! ALL DA TIME!". Instead of having 1 Size 3, they thought "what if...we have 3...size 1`s?!" This apparently blew the new R&D Directors mind, as he then went on to make Linkdragon Order as insane as it can be. BUT! Then he thought "What if...after they use the 3 Size 1`s...what if they could make 1 Massive Size 3!". Linkdragon Order, in a nutshell, is using Multiple size 1`s in the early game to set up pressure and ending with making a massive size 3 that will wall and keep up the pressure mid to late game. Their main mechanic is also the most complex of the Ace Trio. (D Share) is their ability, which allows all Linkdragon cards to share their abilities with other monsters with (D Share). So if one Linkdragon size 1 has the ability to pop a monster when it attacks, you choose a different monster, it pops something also. This also applies to your item so you would have a full field of monsters that can pop, heal, attack again, gain gauge, its all here. Each one has an effect that is decent, but that their on your entire field, it makes it all so much better. Once you hit that mid-game, you pull out the big bad of the deck, Spiral Thunderaxe, King Agito, who has the special (Spiral D Share) which instead of getting the abilities of all the cards on the field, gets all the abilities of cards in its soul. I remember DAY 1 when Ace got revealed and they teased a few cards. 5 Cards...and in a Testing Mirror Match, they were able to reach 100 life. I am not joking...
Do we have the footage of that? No? We don't...darn it.
     I sadly have to ask you guys to believe me when I said it could happen, and if you have a long match, it will happen. So all in all, Linkdragons are the most technical deck in the Ace trio and that's a good thing. One other cool thing about Linkdragon Order is the aesthetic, which instead of colossal dragons from the other attributes, focuses primarily on tinier dragons, small bi and quad pedal beings who have different, and distinct looks to each one. You see the green one and instantly know Jisen, you see the yellow one, you see Harahara. Each monster is distinct and each contribute to the overall deck as a whole when together or inside King Agito. If you are into a heavy deck, full of wacky possibilities and a ton of customization, I recommend to you the dangerous world of Linkdragon Order. You can get them by buying the third S Start Deck: Spiral Linkdragon Order coming out (Supposedly) July 27th and upgrading with the first S Booster: Gargantua Awakened on August 31st!

Godpunk
No SP foil for you, all you get is
a BCS Promo.

Godpunk is the attribute that was revealed last out of the Gargantua Awakened set. A Danger World attribute based on entirely being a ruthless, heartless thief, Godpunks focus on actually disruption by using your opponents resources for their own [Call Cost]s. They have cards that use your opponents gauge, card`s that require your opponent discards, and even the Buddy Monster, Topfist Vainglory, Brawlzeus lets them basically take any card on your opponents field and put it into the drop zone. As stated in the beginning of this retrospective, this is the most powerful deck in Japan right now, because it can just waste away at your opponents resources and it does a damn good job doing it. Must be why their aesthetic matches the whole "Gangster" feel, with ripped clothes, biker jackets for items, a very big influence on punk attire and the idea of the "Japanese delinquent" that is seen in many animes in Japan. This deck does not have a special Ability box unlike the other three released, but they still have the overall ability of "Plunder". When they attack and destroy an opponents monster, or deals damage to the opponent, they gain a resource for you, in a way of stealing it from the opponent. They also have great gauge acceleration for their skills as they just beat the futility of facing them into your skull. Fighting them is like actually facing real life bullies. It may seem hard, it may seem frustrating, but in the end, you go tell a parent. So for you guys who love bullying your opponent into submission, making them feel hopelessness and overall making the game less fun to play (What...It's true), Godpunk is the deck for you. This does not have a Start deck associated with it, so you can get all the cards by buying the first S Booster: Gargantua Awakened on August 31st!


Moving on to part 2



     Thank you very much for reading all of this through! This was something different I wanted to write up since the Ace Era is going to be a brand new start to Buddyfight for a bunch of new people, so I wanted to do my part and help people look at a deck and find interest in the game or just bring back lost interest once the X season destroyed a lot peoples faith in the game. It certainly did mine, but I really like the new status quo and if Bushiroad keeps the balance as it is now, then we will likely have a healthy year for Casual Buddyfight, so I thank you again for checking out this episode. This is part 1 of a 3 part series. In the next episode, I will be focusing on the next two attributes to have enough support to be able to talk about them, as well as a tiny little review of the most recent revealed attribute for the game. It wont be as in depth as this one, since the attributes are not fully out, but enough to give the general idea and check them out. I`m signing out, thank you for reading and please have an excellent day.