Showing posts with label yuga mikado. Show all posts
Showing posts with label yuga mikado. Show all posts

Sunday, February 10, 2019

Cobalt -The Best Doggies-

     So hello there to another archetype that was made to fill space in a booster...I mean to make relevant. In today's episode, we are questing to the gold mine of Dungeon World to look over an archetype about every one's number one favorite and most precious thing (besides anime waifu's)


DOGS!

     Since this is such a small archetype, and even by standards most of their monsters are pure vanilla, this blog is gonna be smaller then most other blogs I have, but at least that means its something to enjoy in one sitting. so Cobalts...

Cobalts (or Kobolds) are based on the mythological Kobold creature found in mythology. They are gremlin like creatures that can transform into various things like a sprite, a candle, and dwarves. They are thought of to be domestic spirits who take care of the homes or in some cases, are spirits of underground mines or lakes of water. According to Wikipedia (Because it is a source, shut up), they help take care of the home in times of need and are very needy in terms of love and affection, turning on their homes to do tricks and pranks when not attended too, but the modern interpretation of Kobolds seems to come from Dungeons EH OH and Dragons where they are dog like anthropomorphic creatures who builds traps and other weaponry.
Does this mean that Bushiroad will give us Trap Support on the year of the Kobold? No. I should stop making conspiracy theories, Yes, but back on Buddyfight then.


     Kobolds started all the way in the Dungeon Trial deck with just vanilla cards, and they stayed like this only showing up in Drums Adventure as more vanilla's until the X Era where they got a boss monster and a brand new playstyle around calling from the soul. They do not have much to go on so we can go through them really quick, starting in order with.

     Mameshiba, Cobalt is the first size 0 of Dungeon World, with a 1/2/2 statline. He was used because he was the only size 0 at the time in Dungeon World with 2 crit for a year until Bronze Golem, Jaish was released in H-EB01, making Jaish a very fun trivia card but that's for another issue. 2 Crit on a size 0 was huge and your only other option was a 3/1/3. So you always went this guy because he was a good doggo, but now in the Cobalt deck, he is always playable and can be played on both standard rush and when the boss card comes out without affected size limit to deal damage since he can't hit anything a defense stat to save his life. Run 4 in the Cobalt build.





Dachs, Cobalt is the Thousand Rapier clone for Dungeon World....Oh yeah you guys are new here. So basically a Thousand Rapier clone means that the card is a size 1 vanilla with exactly 5000 power, 2 critical, and 1000 defense. Most worlds back in the day had their own clone like this, but since now every card needs to help make 12 damage, their not used anymore.

.........We live in a time where the kids don't know who Thousand Rapier is.....Kids these days.

So anyway, He is the Dungeon Thousand Rapier clone, Adventurers didn't get their clone until H-BT03, but got 2 better versions in Dungeon Zanya and new Dungeon Tasuku. He is a good easy call in the early game for the Cobalt deck, but this is the card you can use the least of since the boss card does not care about size when calling from the soul, so you would rather call the size 2 when regarding who to call from soul. Run a few though to make calling the boss card easier, but not like a big 4-of.


     Doberman, Cobalt is the second main damage dealer of the deck when called from the bosses soul. A Size 2 with 5/3/3 that is free to call. A Basic vanilla nowadays, but since all the Cobalts are basically vanilla's, this guy is the best vanilla to call out. Using maybe Dominion Rod as your main item to boost your Cobalt to 6K is still good cause 6000 does hit okay numbers, and the 3 crit is still okay as a threat to bait out shields. Use 4 of these guys for being an okay vanilla.










     So the final Cobalt of the original lineup is Tosa Hound, Cobalt. Size 3 with 7000/3/6000 with a two gauge [Call Cost] and you need a "Cobalt" card in your drop zone to put into this card's soul. POTENTIAL FUTURE COBALT SUPPORT MAYBE?! Hopefully. As he was a season 1 boss monster, he only has [Penetrate] and a 1 card [Soulguard]. Simple boss monster, but not an incredible boss monster due to his attribute of just being "Dungeon Enemy". The Dungeon Enemies in BT03 were not a real deck but just a small amount of grunt monsters for the Demon Lords or being used in the Adventurer/Dungeon Enemy Hybrid deck. Even if you wanted to use this guy as a Demon Lord style deck and use your item as the Demon Lord attribute, we have the all mighty Deukruzar to be the main boss Grade 3 for a while until the Hundred Series started. So there was not a place for Tosa Hound and the Cobalt "Deck" died into obscurity....


UNTIL THE NEW BUDDYFIGHT CARD DEVELOPER HAD TO MAKE DUNGEON WORLD MONSTERS FOR THE X ULTIMATE BOOSTER?! HE WAS REPORTED TO HAVE GOTTEN PLASTERED AND ALMOST FELL INTO THE RIVER STYX UNTIL A COBALT SAVED HIS LIFE, PROMISING HIM A CARD IN HIS LIKENESS IN RETURN FOR THE COBALTS KINDNESS!!!


or so I heard...Or he just needed filler cards to make, I don't know.

Credits to TCGeneration for the picture

Hellhound Lord, Bolzoye Cobalt Lord is a Dungeon Enemy/Demon Lord size 3 with an 8/2/5 statline. His [Call Cost] is 3 gauge and putting three Cards with Cobalt in their card names from the drop zone into the cards soul. He has Double Attack and Soulguard as well along with the new mechanic of the deck. The cards you put into the soul can be called from Bolzoyes soul by paying the chosen monsters [Call Cost] and it becomes a Size 0 while the chosen monster is on the field. Your main target is actually Doberman due to its free nature and decent strength as a 5K 3 Crit monster. You could use Tosa Hound, but the issue is the gauge usage. While the 2 gauge isn't as big, it can still be pretty clunky to have 5 gauge at a single time, so Tosa is seen to be a 2 of option, while you would always want to run Doberman or Dachs in your soul. Getting them to drop can be an issue since a decent amount of Demon Lord support does not work for Bolzoye, like Demon Lord's Dungeon, since all that can call is Mameshiba's since they only become Size 0 through Bolzoye's call ability, not from just Bolzoye being there, though there's a lot of ways the Cobalts can go if they decide to make any new Cobalts in the future, which is unlikely as Traps getting new support, but Bolzoye is a proper boss monster for the deck and his ability does compliment the vanilla nature of the Cobalts well and they have cards now to mitigate the soul loss now for Bolzoye with Demon Lord's Armor.


So we got an idea on how the archetype will now work. Turbo the drop zone to get Bolzoye onto the field in order to call cards from soul as beaters to deal damage will Bolzoye wall clears. The issue comes in at the following question.


Why does this deck have no recursion??
There isn't any monsters that can refill the soul once Bolzoye uses it. Demon Lord's Armor helps with keeping soul and wall clearing but once you use a monster, it is gone so in a sense the ability becomes worse the more you use the actual ability. Since while getting a free beatstick is nice, taking away your soul is not worth it, ask Nanase why her new evolution doesn't involve using soul as cost and you can see why. Soul ramp will not fully help since he basically becomes a beatstick with no sustainability so the deck just needs more cheap, affordable Cobalts to call and gain plussing from being called from the soul, like an Oni Assassin Cobalt. OH LOOK ONE I JUST FOUND!

Honestly the Oni Assassin approach would help Cobalt a lot, as while they call souls face-up, using ways to replenish the soul with more monsters to call, and if anything happens to have spells inside, they can be used as resource for costs like Hiding Oni to gain resources and create an engine through Bolzoye`s soul. So if we want to have Bolzoye out as much as possible, we need some basic card I made last year that was not powercreeped but would help in this exact situation. Ace era is great.


Howling Cobalt is just a basic copied, Sturdy Dragon Strike, but again, I made this last year before Ace, so if I had the chance, I would put some form of extra buff or plus, or just anything to make it better, but this is just the basic thing you need. Gauge ramp and a deck filter in one card can already do a good bit for the deck just to get Bolzoye online first turn which is the first step anyway.


I Blame Ace for taking this long
     It might be a long time till a new archetype hit's the new Ace series of cards. The first year is just setting the foundation like the original season, but I'm guessing the new Yuga deck in April is gonna be some new Deity Dragon Tribe archetype around "Dragon Knights" according to information. So if Noboru doesn't come back, I will riot.

But wow...A lot has changed since I last posted, the anime has gotten better and better, only to have to go into a hiatus regarding the studio.  

To be serious for one second, for the next few months, please support your LGS harder then ever, support your Buddyfight Youtubers as much as they can, and show the small team at the Buddyfight English division some love. The hiatus of the anime is probably something that Bushiroad did not expect, looking up information on the studio buyout, it happened the middle of January, so while the team can hopefully finish the first season by then, that is all we can expect from them to do when they are now in the middle of a transition to Sunrise. Hopefully the Gundam animes get better from buying another studio to animate more teenage girls, but for us Buddyfight fans, while people may say that the hiatus of the anime is not a big deal, it really is in the grand scheme of the international game. Ignore Japan for one second because they have access to the manga and have an easier way of getting news and advertising from Bushiroad, we need to address the fact that Bushiroad is kind of...terrible regarding the English side of Buddyfight. They sometimes make videos about cards months late, sometimes they just give out product to Youtubers to make boxes on. From what I've seen and heard, the English team is pretty small so the lack of anime is probably gonna kill them in terms of the new work load they have to do. We have to do our share to keep Buddyfight alive by spreading the game. The anime was the biggest way to get casual and on the fence fans from staying in the card game. When the show is good, the game gets better, and when the show does bad, the game is probably doing something else terrible. My point is, do not give up on Buddyfight now, you have the power to keep the game alive by just staying a fan. We are going to get the anime back, but it will be a few months away. The wait may be painful, but we will not squander or fall. I truly know this community can be a cool place for a simple, but ungodly complex card game. We will make our memes, and we will spam our FTK`s, and we will make our fanart, and we will keep on Buddyfighting till the anime comes home! And we shall welcome that anime back with open arms...and then if they become Buddyfight X again we will throw them out to the curb, my point is, we'll live. We just need to bring in the casuals ourselves, because god knows Bushiroad has done SO MUCH to advertise this game to the English market. 


Oh yeah Cobalts. Buddyfight won't get archetypes for a long ass time and so I have to find a way to keep making content because Hero World is the most boring gold mine ever made, thank you guys for waiting 4 months. Still working on the larger blog, and honestly, put what you want as an archetype reviewed down below. If it isn't a long mess, I could try a crack at it.

Thank you and have a pretty nice day!!!

                                  
 Not a good one though...cause you could be a MAX Dragon player...and we here in SBT03 meta don't fancy yer kind.


Sunday, September 23, 2018

The New Decks of SBT02 "A Collection of Steel Blades and Metal Bodies




    So this is a surprise, we get three weeks of no real news and then BAM! THREE NEW DECKS IN 3 DAYS! HERE'S EXCELBLADE! HERE'S DDT KATANA, HERES DRAGMETAL! Jesus guys, calm down. Next week you`ll be spoiling us S-UB03. So anyway, a new set of attributes are coming out and everyone's just like "Oh hey cooool". So I wanted to explain the three of them as a fun little thing as people seem to love when I talk about them. So not to hold you guys waiting.

Hereee we go!!


Excelblade/Bladedancer

All properties go to Freedomduo
     Excelblade is the brand new attribute of Katana World along with Electrodeity and the new DDT Katana deck. These guys are based around the heart and soul of the samurai, not striking until the time is right. This deck is super item dependent, but the payoff and good damage it can do now is pretty nice. The main card THIS TIME is the item (named after the anime character) Excelblade Godslash, KANESADA, which for 1 life gives you a 10/1/6 on an item which is Nice, but then it gets even better where all <<Bladedancer>> (Including itself) cannot be rest by card effects, and this card cannot be destroyed or returned to hand. So only thing that can stop this is Godpunks, and that's because Godpunks are a degenerate archetype but I digress. This also has Counterattack so when someone attacks this alone, you can kill any small fry. Excellent item, search able by the attributes searcher, and its "Restriction" of not being able to call to the center is not even an issue as most Katana decks are open world to begin with. Meaning at THIS STAGE of the decks life, only knowing about 5-6 cards, we know a good direction of the deck for a basis to play, and theirs a ton of things the deck can get in order to make it more viable in opposition of the Lost World oppression going on right now on BFA. Their main monster, KUROGANE destroys a monster on each turn and deals 2 damage while also gaining you two damage If your weapon is in Stand. NEO will gauge 1 and draw 1 for you on each of its double attacks when your weapon is IN Stand. and SUZU is your searcher for any of your monsters, item or the impact which we will get to. and she gains DA and Pene if you have your item....This time it doesn't ask for stand BUT IT WOULD IF SHE COULD! So onto the impact which is actually pretty darn neat. 
     Pinnacle of Iai, "Godspeed" is only usable when you ate attacked and your <<Excelblade>> is in [Stand] position. For 1 gauge and 1 life. You can nullify the attack. Then nullify the abilities of the cards attacking and destroy all cards in the attack. THEN If a card was destroyed, deal 3 damage. Easy to cast, Easy to use, search able by Suzu and basically a great counter when combined with KUROGANE. Deal 2 with KUROGANE then deal 3 with this guy. 5 damage in one turn when you haven't even attacked yet, is a very good amount and unlike other Counter Finals, this one does not need you to jump through hoops to get to use it, you just play your deck as you always play it and theirs no issue. I would see an issue is this was the only shield in the deck, but since modern buddyfight design overextends on what a deck needs. Their probably gonna get a shield. All in all, Excelblade is gonna turn out to be a fun deck to play in the coming months and hopefully budget friendly with only 1 RRR and 1 RR as we know of. If you are looking towards the path of the Samurai, choose Excelblade as your deck.


Deity Dragon Tribe (Katana)

     So this is a surprise to an extent. We knew Garba being usable in all worlds made it something of a gimmick that was going to be explored, but it was gonna happen sooner or later. Instead of the Drum Method of being curbstomped into other worlds, the other worlds are being built around him, but instead of an Astrodragon Garga or a Linkdragon Garga...he goes with Ninja`s. So again the Ninja deck goes for a more aggressive approach for combat with a backup discard engine for Ninja Arts spells to keep your opponent at bay. Also Naruto references. So let's get on to understanding this new deck and why I actually find it kinda fun to mess around with. 


     Gargantua Wind Demon Dragon is the big G-EVO for the deck His ability allows him to basically use the most underused mechanic in buddyfight to date. The TOKEN MECHANIC FROM BT02! I KNOW! I FORGOT THEY DID THAT ALSO! This one makes 6/2/6 Dragod Size 0 monsters at Counter Speed and allows you to make a second one if you have a G-EVO Card in soul. I did not say by USING G-EVO, I said a G-EVO in soul, so you can call JUST THIS and put a copy of himself or OG Garga into soul and then BOOM! Tokens. Also like shown in the anime, they can be called over monsters, so in case you need to do it in a defensive measure, there you go. They were also given a ton of discard to draw outlets. Their item discards a <<Ninja Arts>> to block an attack plus boost the power and crit of all monsters on your field for Wind Demon plays. They have a card that takes ALL Copies of itself out of the deck, so basically a +3, which you can then use to discard or use as gauge fodder. They also got a Shiden Clone on a set with monster and item protection, and a Flarefang clone that procs on discard to draw. It is simple in the game play but oddly fun in execution. It isn't just Dragon World degeneracy in a new flag. You have to decide when to discard and when to call to proc effects and keep the engine going. I had a good time playing on BFA with these guys for a bit and I hope people enjoy them too.


**Begins Writing this part Friday Morning**
Oh hey, a video showing off Dragmetal, I wonder how they play?

**Its a Control and Burn deck**
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TCGBuzz Jacob and I looking at the new cards


Dragmetal

     OH MY GOD, A CONTROL DECK FOCUSED ON TAKING OVER YOUR OPPONENT'S AREAS! I INSTANTLY LOVE IT AND WILL PLAY IT ON BFA TILL THEY STOP GETTING SUPPORT! I think people know by now that I am more of a control player in Buddyfight, see as how I play burn decks focused on effect destruction and crippling my opponent. So this is just bliss to me. They just got revealed today (as of the writing of this part of the blog) and they are focused specifically on controlling the board and gaining advantage.
     Their main mechanic of Dragmetal is "Oppression", where for 1 gauge, you can put these guys on your opponent's left and right OPEN areas and they are then considered "OPPRESSED" areas. I will put some of the bullet points of Oppressed areas below, but for the sake of this blog, an oppressed area is basically an extra area where your monsters can go. You take over your opponent's left and right so you can put Size 0`s in your own left and right zone (And they are gonna get a Size 0, don't you worry) and have about 5-6 attacks of low damage, but mostly to bother the center and destroy cards on the left and right to be able to take over. Their main monster is the bad boy up there Lostknight: Nero Lance, who during your turn, can "Oppress" an opponent's area for one gauge. Then at the end of your turn, if this card was in an Oppressed area, you deal 2 damage to your opponent. Quick burn against your opponent and other Dragmetals, like his original form Argento Lance, gives you a DEL Effect when oppressing an area, so it gives advantage and burn. Rosso is going to be your center shield, becoming a Size 1 5/3/5 that can for free return a monster from your opponent's field to their hand. Use that to pop a free soul or just bounce something out of an area that needs Oppression. Giallo Mace to power bump your entire field by +3/+3 to make your Nero`s hit 8K, your Rosso`s hit 8K, and the eventually size 0`s hit something at all. The two spells revealed, Seiji Kido Defense and Cho-Tokyo Gambit are also interesting. Seiji Defense prevents your Dragmetal monster from being destroyed FOR THE ENTIRE TURN, while also being a nifty drop zone pick up spell. Cho-Tokyo Gambit though returns all monsters to hand like...the original Gambit, but also if you want gives you a gauge and 2 draws if you control both of your opponent's areas. Good draw, good defense, good protection all around, and we haven't even seen all the cards yet, but I already love the concept of the deck and their designs. The inorganic feel of the guys gives off a mechanical vibe, but their organic-like bodies suggest otherwise. Sort of a mix of the unknown animalistic designs known in chess, with more monstrous aesthetics. Its an interesting design and concept. We know for now that Dragmetal is going to have 1 RRR and 2 RR as of now, but in time I can see them getting more R`s and C`s to make the deck more budget friendly. I might actually buy this deck when it comes out if I get the chance. It isn't some super evil antagonist deck, and the cards are powerful but not too powerful besides the control for right now. I cannot wait to play these guys in BFA...however I don't think theirs card moving in BFA for across the field so testing these guys may be a little awkward at first, but I WILL GET THROUGH IT IN ORDER TO DEAL THE BURN!!!!
     If you think this deck appeals to the Oppressor in you, I recommend picking up the Dragmetal deck!

In Dragmetal..I mean Conclusion

     Dragmetal is awesome, Excelblade is cool, and DDT Katana is now boring to me after seeing such a cool deck like Dragmetal. I do have a feeling though Bushiroad has the right idea making a second attribute with the main 3 worlds their supporting in order to create diversity. No matter how many times they can put Dragon World in a set, people are going to get tired of too many options for one deck and so having options on what to play, even if its the same world helps spice up the variety of decks shown throughout the season and will bring a lot new decks to life throughout the first Ace season. I do have a theory though in a sense that in S-BT03, they're going to add a new Ancient World attribute that opposes Linkdragon Order, as Dragmetal in a sense opposes Astrodragons. Its a good guy vs bad guy situation and I feel it makes sense to give Ancient World a second attribute to use for the season, seeing how SBT03 support is going to split SDW support into Astrodragons and Dragmetal now. It's just a small theory and I am probably correct, but it doesn't hurt for small speculation as long as you aren't shoving it down someones throat. So I hope you guys enjoy this small look at my next set of spending mistakes and I hope you do not do the same thing as I will do. 






(P.S NOTE BEFORE THE OPPRESS BULLET NOTES, A Small image of a Size 0 Dragmetal has appeared online, however it's so small that it is untranslatable at the moment, but I will now take my correctness and dance because I WAS RIGHT!)



The unofficial Bullet list of rulings regarding Oppession (9/22/18)


  • Your opponent cannot call a monster to an Oppressed area
  • An Oppressed area counts as an area on your field and not your opponents.
  • You can have a maximum of 5 monsters on your field if you Oppress two of your opponent's circles (3 Size 1's and 2 Size 0`s)
  • Your opponent must destroy the monster in the Oppressed area in order to return the area back to their possession (the method of doing it is irrelevant though, as long as you get that area open legally)


Sunday, August 26, 2018

S Character Pack 1: SHIN-It's the X Character Pack, but in a good way.

     So the Character Pack reveals are finally coming in and we finally have good foundation of all THREE decks in the booster that we can do a small little explanation and dissection of all the new cards. I did say three because a third attribute entered the fray, they have a unique mechanic and they seem to be used by Ranma, so that will be cool! Wanted to write this since I've been having fun play testing around with all the decks and I have come to several conclusions on DBD and DDT, and just a small mention on the new DiD deck and how they contribute to the game. So with everything settled, put on your Dragon hazmat suit.

      Let us begin.      


 Deity Dragon Tribe

Okay so speaking of the new poster boy of Buddyfight, not only is he getting this batch of support, but also a brand new Katana deck as well as three other Gargantua decks later in the fall. It may not be DDT but my god this dragon is insane. He has gotten four brand new forms in this set alone. Acute Mode shown here working with the new Garrapier and link attack focused. Legion Mode focuses on field swarming and bringing out a new fresh field once your item attacks to either gain resources through the Gar-animal trio, or a new monster to take some monsters down like Glom Gardra while Garga attacks. Charing is literally just a massive battery, gauging you for three, gaining you one life and a draw and finally Daybreak Garga is basically Rescue Drum, so always nice to have. The support lineup gives them monster destruction, to size 1 counter recovery, to G-EVO shenanigans and even more protection with their new Blue Dragon Shield and a counter 5 life which might not seem much but is always a good tech in if the un-revivable impacts start to creep back into the game. All in all, plenty of amazing cards are coming for DDT and I expect them to get a possible resurgence back into the Meta-game even if a little they got a ton more resource gaining and the pressure and G-EVO potential to pull out more damage then before. So yeah DDT is AOK!!....God using these short-term names makes me cringe...


Dragon Blood Division (The Revisit)

The True MVP of the deck
Dragon Blood Division is a closed center deck. You got monsters who can go into Bloody Eye's soul, stacking him for counterattacks, as well as them the cards in soul giving him extra effects like crit up and card destruction. They also now have opponent discard tools, resource gain tools, and an ability to stand for another attack which when you can stack 3 Perpetuity in Eye's soul, can hit for a lot. All they need now is a faster way to get Bloody Eyes, which will happen, and the deck can just speed into advantage. Their toolkit of spells are nice also. Elegante for all your destruction needs, Graziozo for your always needed kosher, Taboos for resource and Infinite Phantom for your draw power going into your turn to keep your weaklings alive and to fetch more guys to shove into Bloody Eye's soul. We have the livestream tomorrow (6:30 AM EST for those interested) to see the rest of the Division and their support, but for now they do have options to tackle decks that do have effect destruction nullification. It's a small set of options but its there. I have been having a good amount of fun with the deck due to its uniqueness from other Dragon World decks and I am happy to have more diversity in Dragon rather then the same mundane we are used to. If you love Dragon World but never liked playing the hero role, how about a switch to the dark side?

Dimensional Dragon
    Okay bob, you have one job in this blog. To put a picture of a buddyfight card in the picture section...ONE JOB! THIS IS JUST A PICTURE OF AN ENGINE! HOW DO YOU MESS THAT UP?!

Wha wha wha wha whaaaaa

    What do you mean this is a Buddyfight card? That's a picture of an engine. Here let me show you a picture of an actual engine.

    See bob, this is a buddyfight card, not an engine...What do you mean they look the same? 

                                                              Wha wha wha wha whaaaaa

     For the love of Gao, these are not the same thing! Let me show you if you want to act like a smarty pants!  

<============================>












See the differences?! Now if you are going to tell me straight to my face that Dragon World Dimensional Dragons are basically just a massive engine to turbo into Lost World...THEN I AM DONE WITH YOU BOB!!!

Wha wha whaaaaa

THAT IS IT!!! THIS BLOG IS OVER!!! NEXT EPISODE IS DROIDS! GOODNIGHT!