Sunday, August 26, 2018

S Character Pack 1: SHIN-It's the X Character Pack, but in a good way.

     So the Character Pack reveals are finally coming in and we finally have good foundation of all THREE decks in the booster that we can do a small little explanation and dissection of all the new cards. I did say three because a third attribute entered the fray, they have a unique mechanic and they seem to be used by Ranma, so that will be cool! Wanted to write this since I've been having fun play testing around with all the decks and I have come to several conclusions on DBD and DDT, and just a small mention on the new DiD deck and how they contribute to the game. So with everything settled, put on your Dragon hazmat suit.

      Let us begin.      


 Deity Dragon Tribe

Okay so speaking of the new poster boy of Buddyfight, not only is he getting this batch of support, but also a brand new Katana deck as well as three other Gargantua decks later in the fall. It may not be DDT but my god this dragon is insane. He has gotten four brand new forms in this set alone. Acute Mode shown here working with the new Garrapier and link attack focused. Legion Mode focuses on field swarming and bringing out a new fresh field once your item attacks to either gain resources through the Gar-animal trio, or a new monster to take some monsters down like Glom Gardra while Garga attacks. Charing is literally just a massive battery, gauging you for three, gaining you one life and a draw and finally Daybreak Garga is basically Rescue Drum, so always nice to have. The support lineup gives them monster destruction, to size 1 counter recovery, to G-EVO shenanigans and even more protection with their new Blue Dragon Shield and a counter 5 life which might not seem much but is always a good tech in if the un-revivable impacts start to creep back into the game. All in all, plenty of amazing cards are coming for DDT and I expect them to get a possible resurgence back into the Meta-game even if a little they got a ton more resource gaining and the pressure and G-EVO potential to pull out more damage then before. So yeah DDT is AOK!!....God using these short-term names makes me cringe...


Dragon Blood Division (The Revisit)

The True MVP of the deck
Dragon Blood Division is a closed center deck. You got monsters who can go into Bloody Eye's soul, stacking him for counterattacks, as well as them the cards in soul giving him extra effects like crit up and card destruction. They also now have opponent discard tools, resource gain tools, and an ability to stand for another attack which when you can stack 3 Perpetuity in Eye's soul, can hit for a lot. All they need now is a faster way to get Bloody Eyes, which will happen, and the deck can just speed into advantage. Their toolkit of spells are nice also. Elegante for all your destruction needs, Graziozo for your always needed kosher, Taboos for resource and Infinite Phantom for your draw power going into your turn to keep your weaklings alive and to fetch more guys to shove into Bloody Eye's soul. We have the livestream tomorrow (6:30 AM EST for those interested) to see the rest of the Division and their support, but for now they do have options to tackle decks that do have effect destruction nullification. It's a small set of options but its there. I have been having a good amount of fun with the deck due to its uniqueness from other Dragon World decks and I am happy to have more diversity in Dragon rather then the same mundane we are used to. If you love Dragon World but never liked playing the hero role, how about a switch to the dark side?

Dimensional Dragon
    Okay bob, you have one job in this blog. To put a picture of a buddyfight card in the picture section...ONE JOB! THIS IS JUST A PICTURE OF AN ENGINE! HOW DO YOU MESS THAT UP?!

Wha wha wha wha whaaaaa

    What do you mean this is a Buddyfight card? That's a picture of an engine. Here let me show you a picture of an actual engine.

    See bob, this is a buddyfight card, not an engine...What do you mean they look the same? 

                                                              Wha wha wha wha whaaaaa

     For the love of Gao, these are not the same thing! Let me show you if you want to act like a smarty pants!  

<============================>












See the differences?! Now if you are going to tell me straight to my face that Dragon World Dimensional Dragons are basically just a massive engine to turbo into Lost World...THEN I AM DONE WITH YOU BOB!!!

Wha wha whaaaaa

THAT IS IT!!! THIS BLOG IS OVER!!! NEXT EPISODE IS DROIDS! GOODNIGHT!

Sunday, August 12, 2018

THE NEW ATTRIBUTES OF ACE!!!!! Part 3: Super Hero Taisen Ω Plus Ultra Hyper Mega & Knuckles

     Finally we are here, welcome to the final part of the mini-series, which has been a success for the most part according to people. The last two episodes have gotten a ton more views then any of the other blogs and for that I thank you all so much! It makes me happy to know that it has helped in some way to get people into the Ace Series. We have three decks FINALLY fully revealed thanks to reveals, days from its release...yeah that is late. So strap on your spandex because

It's Hero Time!!!

Galaxy Defense Team/Galaxy Exalt

     <<Galaxy Defense Team>> is the first new attribute for the Hero Booster, focusing on the [Transform] side of Hero World. For the people who do now know, Hero World does not use items (Except The next attribute...thanks Bushi) and instead their monsters have a Keyword, [Transform] or [Ride] which converts the card into an item. For simple rulings, as soon as you Transform or Ride, it Galaxy Exalt, Cosmoman, a massive monster who battles massive kaiju (That means Monsters) to protect the Earth. When you transform into him, you gain 3 cards into its soul and at the end of each turn, you lose one. The card is such a massive reference to the Ultraman series that it is so interesting how they even got the mechanic of Ultraman`s Color Timer represented and it is such a cool thing. Cosmoman gains a critical and 1000 defense for each card in the soul, starting then with a first turn 5 critical swing, which shows you what this deck is all about. This deck just screams aggression from Cosmoman`s damage potential, to the sidekick`s Cosmoman has like Horizon Fire and Cosmo Falcon No.1, piloted by the humans that strive to protect the earth along with Cosmoman. Their designs though, OH THIS IS JUST SO COOL! The Buddyfight developers are obviously Showa era fans of tokusatsu, as the deck is just oozing Showa Era Ultraman. From the designs of the Cosmo Machines to even the jumpsuit of Mamoru being a nod to the SSSP (The Science Special Search Party) from the original Ultraman series. Someone give the artist at Bushiroad a pat on the back, because that person is a good boi. The deck is just a powerhouse, since it can do so much damage in a single turn, that it can get away with using unconventional spells to get the attacks through, plus their impact is a Slightly weaker Tempest Buster from X season...and we do not like most things from the X season so it's safe to say it will end games. For all the decks power and aggro potential, if your heart screams for Justice like an Ultra Brother, then hurry and pick up Cosmoman. All decks shown in this blog are available in S Ultimate Booster 1: Superhero Wars Ω -Advent of Cosmoman!- available on September 7th!
becomes classified as an item on your field. You gain the power, defense, and abilities of the monster, but now as your item, which is what Hero World is all about. This deck gives you the power of 

Mobile Aerial Team

 
The second attribute revealed is the brand new <<Sky Machine Corp>>. They are...interesting to say the least, marketed as "An amazing deck for veteran players", Sky Machine Corps break a lot of traditional rules for Hero World and has a unique play style that I can only describe as..."Complicated". They revolve around item manipulation and moving your items around over and over. First starting from the hand, into the soul through their card effects, then into the gauge through the use of the [Purge] ability, then used as costs for cards so they go into the drop zone, back into the hand or into the soul of another card through other means. It's very odd to say the least how much work you have to do to recycle most of monsters and items. The Items generate resources and power inside your monsters, which if not needed, are purged to allow new ones in, you cannot stack items "Galeforce Sky Type-0" Fubuki Mayuzumi (that's the name? Why are even the names more complicated then they need to be?!) Which whenever you put a card into her soul, she gains a life, and since you cycle cards out, she is an "Excellent" ride to go into! A lot of the monsters are just teenage girls, maybe 14 to 18 to the Duo of size 3`s who look about...20-25ish college girls in like flight suit armor, and it seems in sort of imaginary land, they hold the items in their hands and keep swapping them out. So if you like anime women, and like over complicated messes of a deck...then boy howdy!! Pick this deck! All decks shown in this blog are available in S Ultimate Booster 1: Superhero Wars Ω -Advent of Cosmoman!- available on September 7th!
into their souls easily. The first two can be put into the soul through the new keyword {{Weapon Link}}, and after putting two in, Weapon Link...de-activates. It just shuts off after putting a second soul in, so if you want to stack more cards in, you better find another way.  It's...It's apparently very good. I usually do not like putting personal bias into the blog when writing but I just...I went into this with such high expectations since I thought it perfectly matched a play style I built for Buddyfight. I mean...it kinda did.....kinda stole it and...made it more complicated that it needs to be. Its an engine on wheels to generate power plays and resources through the cycle of soul to gauge to drop to hand to soul. Over and Over and Over and Over. So because I physically cannot bring myself to write anymore on how they play, let's just talk about aesthetic which...is basically either your wet dream, or an unintentional insult to every veteran buddyfighter ever. They are all females. Seemingly from the SP Art you see here of their "Boss Monster" 

Battle Building
     Battle Building is the third new attribute for the Hero Booster, however this time, this is a Sub-Attribute. Since this is the first time I say this term, it is basically an attribute that goes after a main attribute for a deck. For example, <<Knights>> are a sub-attribute of <<Adventurers>>, it goes something like that. This makes it so Sub-Attribute decks can use older support as well as new cards made for them no problem. Now back on topic, Battle Buildings are all about massive robots that appear out of [Set] Spells designed to look like buildings. You can put down as many Set's as you can as they generate most of your resources, then at the beginning of your turn, each one has their own ability. They can either draw, gauge ramp, life ramp, deploy card destruction, and drop zone recover. The spells are really nice to have since they can stack and not a lot of decks carry [Set] Spell destruction. Their second abilities allow you to call a specific Battle Building from either your drop zone or hand, at {{Counter}} speed without paying their call cost, but you lose that spell as it goes into the monsters soul. The machines themselves though, are powerful machines, each bringing their own pain to the table. From an unstoppable 4 critical attack, to damage reduction, and tons of field disruption. That's not even getting into their two main cards. Ion Nanana`s own buddy Martian UFO Super-Transformation, Takokichi Omega which sets up for basically free, mills the top 3 of your deck and lets you get a spell and a Size 3 monster from among those into hand. This isn't even Set Spell locked so you can pick up the Battle Builder searcher or shield. So Takokichi has a ton of utility to the deck, and for once HAS A DECK unlike his dad. He combos with the all powerful, all mighty, YUGO GATTAI! AI-BOOORRGU!!! Aiborg reduces the size of ALL Battle Buildings on your field by 3, so Have fun destroying your opponent`s face in with multiple size 3`s on your field the size of skyscrapers. Speaking of Skyscrapers, They hold the aesthetic of very "Super Robot" machines, not as sleek as the Transformer aesthetic like Ride-Changers from the OG Era, but in a similar vein, either with extravagant designs or over the top accessories to their designs, like a Shoulder guard made out of a building. If you have the beating heart of a Super Robot Fan, and are also a fan of good Architecture, then suit-up for Battle Buildings! All decks shown in this blog are available in S Ultimate Booster 1: Superhero Wars Ω -Advent of Cosmoman!- available on September 7th!


Finale
    That was a lot of decks to go through at once...my god, but it has been such a fun experience and I feel I should honestly do it more. Maybe if a trio of new decks come out, I can make a blog, just need a bunch to talk about. So I hope you all enjoy this long series, and honestly I apologize for taking longer on this one, the weekend I usually use to finish these was taken by multiple phone errors and spending all my time doing phone diagnostic...never try to trick IOS devices...it does not go well. We just got the Lost World flag if you didn't notice from every Buddyfight player nearby collectively screaming edge all over the locals. I for one am enjoying never needing to run a metric ton of size 1`s ever again in my Astro deck, Go Me. I wonder what my next blog would even be, even I have no idea`s. Heck, I am writing the finale here before I write the Sky Machine Corp description because I am having so much darn trouble with it! So I hope future me actually writes it. Thank you all for reading, have a fan-TAS-tic night and remember...talk to your friends, otherwise, you may end up LOSTTTTTTT!!!!


That isn't a hint to the next episode, I just wanted to make a Lost World reference.











Okay I am just writing this the day before I upload it, but I gotta ask. HOW DO YOU [RIDE] a SKY MACHINE CORP?! They are supposed to be human like females in armor. H-How?! Do you transform into the girl? Do you take over the girls mind? Do you sex-change into the character? Do you legitimately make her ride you?....My god that came out horribly wrong, BUT YOU KNOW MY ISSUE THEN!!! HOW DO YOU RIDE A FEMALE?!



Even more of a PS...Just finished YS VIII and got the True Ending....it's bad. Great Game, bad ending.